Distinguished Aesthetics

unabashed commentary & reviews by a gentleman of the grid

Second Life Item/Object Resizing Tutorial

Introduction

With all of my ranting these days and railing against improperly used resizing scripts, I thought that I would locate some item resizing tutorials. I found a resizing tutorial for hair (always useful) where the techniques outlined can easily be applied to any other worn object. There are more tips and tricks that could be utilized in resizing non-hair objects, and as I find other tutorials, I will post their links here. If anyone reading my blog knows of any others, I would also be grateful for links.

Elric Pondering

Why Resize At All?

Not every avatar has a shape that conforms to the conceived ideal of an object’s creator. Whether it’s hair, jewellery, other accessories, or prim components of an ensemble, sooner or later, you will eventually find that something needs “tweaking” to look just right on you.

Sometimes it’s a very simple matter of making an entire object larger or smaller along the same ratios, and other times only one or a small group of prims within the item requires adjusting (i.e. a cane’s shaft requires lengthening for taller avatars, but the ornate shod and tip are just perfect).

Before You Start

You can only resize objects that have modify permissions. If the object is no modify, then you can try contacting the creator, but it’s unlikely they’ll be sympathetic.

If the object is copy, always retain an original and modify copies only. If you have multiple avatars with different sizing needs, rename each modified and copied object accordingly (i.e. CollarJabotBlack-fox & CollarJabotBlack-human). If the object is modify but no copy — decide if this is something you really wish to and if so, you may wish to record the original object’s position, size, and rotation (where possible).

Quick Points About Resizing Scripts

Resizing scripts add lag to your Second Life experience. Not only that, but also to the lives of those who are on the same sim as you.

Resizing scripts can only be removed from an object if it’s scripted to do just that (and the script actually works) OR if the object is modify (in the latter case, edit the object and delete the scripts).

The most ideal permissions for objects containing resizing scripts are: no transfer, copy, modify.

A small percentage of creators will be receptive to changing the permissions of an item for you. These creators are gold! And these creators will also see repeat business.

Resizing scripts placed in no copy, no modify objects is NOT protection against copy theft. From where I sit, this is not a valid reason for creators to use them in this manner.

The Tutorials

As a reminder, while some of these tutorials are geared towards specific item modifications (i.e. hair), the concepts can be applied to more than this particular type of item.

Wunderlich Historical Garb
Wunderlich’s Historical Garb: Hair resizing in SecondLife

Mermaid Diaries: Prim Hair Adjustment

Again, if you know of other tutorials, please let me know about them so I may post them here.


About The Author

Elric Anatine
Elric Anatine is an apothecary in Second Life with a penchant for exquisite apparel (especially canes), Victorian & Elegant Gothic (and inspired) fine fashions, and intoxicating absinthe. Within this blog will reside his reviews and thoughts regarding these very important topics.

Comments

3 Responses to “Second Life Item/Object Resizing Tutorial”

  1. The inestimable Natalia Zelmanov has a tutorial on prim hair, which is very newbie-friendly. It starts from the absolute beginning. (She has slowed her blogging of late, but still has many well-done tutorials on all manner of topics at every level.)

    http://www.mermaiddiaries.com/2007/06/day-251-prim-hair-adjustment.html

  2. Kulta Hannu says:

    Thank you for explaining ~ most useful for a newbie, including the extra tutorials.

    I have just discovered ARCs and am fascinated by the avatar rendering cost #s that people drag around SL like lag inducing balls of iron. I look them over and am left wondering what could possibly make a human formed AV in tshirt, running shoes, jeans and a sidearm leap up to almost 6000. Doubtless hidden scripts within the items would explain much of those high counts.

    I went home to whip off everything and start rebuilding myself from scratch to see what toll I have on my surrounding, and I’ll just have to accept that being a neko is going to drive my numbers up. But..I can easily keep it under 1200 unless I’m getting all fancy pants and then arming myself with a fishing rod >D

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